November, 2025.

Update 1.0.6H: General Fixes, Companion, NPCs, Dream Changes.

Update 1.0.6H

General Fixes, Companion, NPCs, and Dream Changes. Along with much more.

If you would like to test Elysia Sector: The Unknown, or your hiring and want to check out my work before making a commitment, make a request for a key and I will get back to you! My current testing build pipeline is through Steamworks.

Complete Changelog

  • Companion Added - "Avelia", using a Custom Companion System.

  • Survival Map Added to Elevator - "Containment", an infested bio-snowscape bunker.

  • Fixed major hit detection issues with Flying and Crawling Demons (melee and ranged).

  • Weapon Added to Systems and Loot Pools - "HDFC Shotgun"**

  • **For balance, there is no Shotgun attachments or modifiers.

  • New Custom NPC Added to Main Floor - "Soulchaser" (On Day 4)

  • Soulchaser NPC has 2 new custom voice lines, with more to come.

  • Soulchaser NPC will exchange Souls for New Maps in later updates.

  • Flashlight increased in Intensity

  • Flashlight now uses an IES Texture

  • Tunnel Dreams chasing sound is 10% louder*

  • Tunnel Dreams chasing light is 100% brighter*

  • Tunnel Dreams now have UI Indicators for Souls*

  • Tunnel Dreams now have UI Indicators for Blockers*

  • Tunnel Dreams now have UI Indicators for Hiding*

  • Tunnel Dreams start with a new Custom Voiced NPC*

  • Custom Voiced NPC has 7 new custom voice lines*
    *Tunnel Dreams are now at an acceptable standard

  • Weapons should get stuck after reloading much less often.

  • Player Clothing, Cape, Hood, and Physics Improved. It's also much more stable.

  • Tweaked how the Skin System affects the Player Face over time, starting later by default.

  • Time accepted for sleeping is now between 7PM and 5AM. Sleeping after midnight still skips a day.

  • Construction Zone now has a tooltip for sleeping, showing accepted times for starting sleep.

  • Avelia has 88 new voicelines, mapped to 14 different locations you explore, this amount will grow.

  • Avelia follows you, speaks to you, comments randomly, and helps in combat. All to be improved.

  • Avelia speaks 5-10 random lines per area, once at a time, semi-randomly, with cooldowns.

  • Avelia semi-copies the Players Movement/Animations, avoiding heavy NavMesh/AI requirements.

  • Avelia has a new Custom AI Combat System, she can fight nearby Demons with a unique Pistol.

  • Avelia's model and textures are different from the base female assets, completely unique.

  • Teleport removed from Construction Zone. You must use the elevator to access it now.

  • If current Demon count freezes for 30s+, all demons die, and the next wave is force started.

  • Some older demon types removed from the spawning system in favour of stability and performance.

  • Avelia can be recruited after a short sequence, she will then have all features ready and available.

  • New maps will cost 1 Soul from Soulchaser, a final product of the Materials/Vendors System.

  • New Map doesn't have any vendors or sub-floors, but increased loot and increased demon spawns.

  • New Map re-uses cut content from Beta 4, re-accessable, with improved snowstorms and lighting.

  • Note Hallucinations Replacement should now trigger correctly on all new saves, both Survival and Story.

  • Bullet damage for the Pistol increased by 120%, affects Player and Companion.

  • 'Bio' type maps have improved landscape prop spawning, and much more Demon spawns, matching Storage Floors.

  • Loot drops on Survival maps has been increased by 15%.

  • Added camera animation when Hallucinations are triggered.

  • Timing of lighting transitioning from Reality to Elysia improved.

  • Firing weapons has a new final check if there's a weapon visible

  • Demons have a new form of check for getting stuck, and self destructing.

  • Hallucination ('Designer') Nyxandria Levels no longer softlock the game

  • (TEST) Demon Spawners now check for valid navigation paths before spawning.

  • Demons now auto-mute after 3 seconds of inactivity (stuck, spawn issue, etc)

  • New Elysia Animations hidden due to differing async load times (found in testing)

  • Sleeping now works as expected and uses shown required times

  • Triggering dreams or hallucinations now has more checks to prevent softlocks

  • Leaving dreams or hallucinations should be more stable in Survival Mode

Update 1.0.6H

General Fixes, Companion, NPCs, and Dream Changes. Along with much more.

If you would like to test Elysia Sector: The Unknown, or your hiring and want to check out my work before making a commitment, make a request for a key and I will get back to you! My current testing build pipeline is through Steamworks.

Complete Changelog

  • Companion Added - "Avelia", using a Custom Companion System.

  • Survival Map Added to Elevator - "Containment", an infested bio-snowscape bunker.

  • Fixed major hit detection issues with Flying and Crawling Demons (melee and ranged).

  • Weapon Added to Systems and Loot Pools - "HDFC Shotgun"**

  • **For balance, there is no Shotgun attachments or modifiers.

  • New Custom NPC Added to Main Floor - "Soulchaser" (On Day 4)

  • Soulchaser NPC has 2 new custom voice lines, with more to come.

  • Soulchaser NPC will exchange Souls for New Maps in later updates.

  • Flashlight increased in Intensity

  • Flashlight now uses an IES Texture

  • Tunnel Dreams chasing sound is 10% louder*

  • Tunnel Dreams chasing light is 100% brighter*

  • Tunnel Dreams now have UI Indicators for Souls*

  • Tunnel Dreams now have UI Indicators for Blockers*

  • Tunnel Dreams now have UI Indicators for Hiding*

  • Tunnel Dreams start with a new Custom Voiced NPC*

  • Custom Voiced NPC has 7 new custom voice lines*
    *Tunnel Dreams are now at an acceptable standard

  • Weapons should get stuck after reloading much less often.

  • Player Clothing, Cape, Hood, and Physics Improved. It's also much more stable.

  • Tweaked how the Skin System affects the Player Face over time, starting later by default.

  • Time accepted for sleeping is now between 7PM and 5AM. Sleeping after midnight still skips a day.

  • Construction Zone now has a tooltip for sleeping, showing accepted times for starting sleep.

  • Avelia has 88 new voicelines, mapped to 14 different locations you explore, this amount will grow.

  • Avelia follows you, speaks to you, comments randomly, and helps in combat. All to be improved.

  • Avelia speaks 5-10 random lines per area, once at a time, semi-randomly, with cooldowns.

  • Avelia semi-copies the Players Movement/Animations, avoiding heavy NavMesh/AI requirements.

  • Avelia has a new Custom AI Combat System, she can fight nearby Demons with a unique Pistol.

  • Avelia's model and textures are different from the base female assets, completely unique.

  • Teleport removed from Construction Zone. You must use the elevator to access it now.

  • If current Demon count freezes for 30s+, all demons die, and the next wave is force started.

  • Some older demon types removed from the spawning system in favour of stability and performance.

  • Avelia can be recruited after a short sequence, she will then have all features ready and available.

  • New maps will cost 1 Soul from Soulchaser, a final product of the Materials/Vendors System.

  • New Map doesn't have any vendors or sub-floors, but increased loot and increased demon spawns.

  • New Map re-uses cut content from Beta 4, re-accessable, with improved snowstorms and lighting.

  • Note Hallucinations Replacement should now trigger correctly on all new saves, both Survival and Story.

  • Bullet damage for the Pistol increased by 120%, affects Player and Companion.

  • 'Bio' type maps have improved landscape prop spawning, and much more Demon spawns, matching Storage Floors.

  • Loot drops on Survival maps has been increased by 15%.

  • Added camera animation when Hallucinations are triggered.

  • Timing of lighting transitioning from Reality to Elysia improved.

  • Firing weapons has a new final check if there's a weapon visible

  • Demons have a new form of check for getting stuck, and self destructing.

  • Hallucination ('Designer') Nyxandria Levels no longer softlock the game

  • (TEST) Demon Spawners now check for valid navigation paths before spawning.

  • Demons now auto-mute after 3 seconds of inactivity (stuck, spawn issue, etc)

  • New Elysia Animations hidden due to differing async load times (found in testing)

  • Sleeping now works as expected and uses shown required times

  • Triggering dreams or hallucinations now has more checks to prevent softlocks

  • Leaving dreams or hallucinations should be more stable in Survival Mode

Update 1.0.6H

General Fixes, Companion, NPCs, and Dream Changes. Along with much more.

If you would like to test Elysia Sector: The Unknown, or your hiring and want to check out my work before making a commitment, make a request for a key and I will get back to you! My current testing build pipeline is through Steamworks.

Complete Changelog

  • Companion Added - "Avelia", using a Custom Companion System.

  • Survival Map Added to Elevator - "Containment", an infested bio-snowscape bunker.

  • Fixed major hit detection issues with Flying and Crawling Demons (melee and ranged).

  • Weapon Added to Systems and Loot Pools - "HDFC Shotgun"**

  • **For balance, there is no Shotgun attachments or modifiers.

  • New Custom NPC Added to Main Floor - "Soulchaser" (On Day 4)

  • Soulchaser NPC has 2 new custom voice lines, with more to come.

  • Soulchaser NPC will exchange Souls for New Maps in later updates.

  • Flashlight increased in Intensity

  • Flashlight now uses an IES Texture

  • Tunnel Dreams chasing sound is 10% louder*

  • Tunnel Dreams chasing light is 100% brighter*

  • Tunnel Dreams now have UI Indicators for Souls*

  • Tunnel Dreams now have UI Indicators for Blockers*

  • Tunnel Dreams now have UI Indicators for Hiding*

  • Tunnel Dreams start with a new Custom Voiced NPC*

  • Custom Voiced NPC has 7 new custom voice lines*
    *Tunnel Dreams are now at an acceptable standard

  • Weapons should get stuck after reloading much less often.

  • Player Clothing, Cape, Hood, and Physics Improved. It's also much more stable.

  • Tweaked how the Skin System affects the Player Face over time, starting later by default.

  • Time accepted for sleeping is now between 7PM and 5AM. Sleeping after midnight still skips a day.

  • Construction Zone now has a tooltip for sleeping, showing accepted times for starting sleep.

  • Avelia has 88 new voicelines, mapped to 14 different locations you explore, this amount will grow.

  • Avelia follows you, speaks to you, comments randomly, and helps in combat. All to be improved.

  • Avelia speaks 5-10 random lines per area, once at a time, semi-randomly, with cooldowns.

  • Avelia semi-copies the Players Movement/Animations, avoiding heavy NavMesh/AI requirements.

  • Avelia has a new Custom AI Combat System, she can fight nearby Demons with a unique Pistol.

  • Avelia's model and textures are different from the base female assets, completely unique.

  • Teleport removed from Construction Zone. You must use the elevator to access it now.

  • If current Demon count freezes for 30s+, all demons die, and the next wave is force started.

  • Some older demon types removed from the spawning system in favour of stability and performance.

  • Avelia can be recruited after a short sequence, she will then have all features ready and available.

  • New maps will cost 1 Soul from Soulchaser, a final product of the Materials/Vendors System.

  • New Map doesn't have any vendors or sub-floors, but increased loot and increased demon spawns.

  • New Map re-uses cut content from Beta 4, re-accessable, with improved snowstorms and lighting.

  • Note Hallucinations Replacement should now trigger correctly on all new saves, both Survival and Story.

  • Bullet damage for the Pistol increased by 120%, affects Player and Companion.

  • 'Bio' type maps have improved landscape prop spawning, and much more Demon spawns, matching Storage Floors.

  • Loot drops on Survival maps has been increased by 15%.

  • Added camera animation when Hallucinations are triggered.

  • Timing of lighting transitioning from Reality to Elysia improved.

  • Firing weapons has a new final check if there's a weapon visible

  • Demons have a new form of check for getting stuck, and self destructing.

  • Hallucination ('Designer') Nyxandria Levels no longer softlock the game

  • (TEST) Demon Spawners now check for valid navigation paths before spawning.

  • Demons now auto-mute after 3 seconds of inactivity (stuck, spawn issue, etc)

  • New Elysia Animations hidden due to differing async load times (found in testing)

  • Sleeping now works as expected and uses shown required times

  • Triggering dreams or hallucinations now has more checks to prevent softlocks

  • Leaving dreams or hallucinations should be more stable in Survival Mode