October, 2025.

Update 1.0.6G: General Fixes, Survival Mode, Residential Zone, Demon Changes.

Update 1.0.6G

General Fixes, Survival Mode, Residential Zone, and Demon Changes. Along with much more.

If you would like to test Elysia Sector: The Unknown, or your hiring and want to check out my work before making a commitment, make a request for a key and I will get back to you! My current testing build pipeline is through Steamworks.

Complete Changelog

  • Tablet auto-close/break under very specific set of circumstances was fixed.

  • 'Survival Mode' is now enabled on the main menu, debug button is also removed.

  • 'Survival Mode' starts from the Station, Skipping Intros/Day 1-2/Game Setup.

  • New Area Added "Transport Residential Zone", similar to 'Insertion' with a new Layout.

  • New Area Added to Elevator UI "Transport Residential Zone" as a new map slot.

  • Elevator UI map slots completely change after the Player finished the Intro.

  • Elevator UI now has space for 2 map slots after the intro, increased from 1.

  • 12 Leg Crawling Monster NPC Added - Player can ride it as it walks the New Zone*.

  • *This NPC speaks 12 new voicelines as he travels the map. It uses new custom logic.

  • Transport Residential Zone uses the map from the Construction Zone's teleport**.

  • **The Construction Zone will be reworked in the future, including the teleport.

  • Transport Residential Zone uses all 4 types of Vendor NPC's, it doesn't rotate.

  • Survival Logic now gets current spawn locations based on a set distance from player.

  • Vendors only talking once per level load has been fixed, there's now no limit.

  • Bio-Habitat Boss now respects the 'Disable Boss Fights' setting on the Main Menu.

  • Looting window is now much better at avoiding overlaps with the Controls UI.

  • Detection improved for Tablet UI (hopefully fixes clicking not working).

  • "New Notification" popup has been removed from HUD, it may return later.

  • Demon Navigation issues since the last 1-2 patches fixed.

  • Demon spawning issues since the last 1-2 patches fixed.

  • Demon not responding quickly has been partially fixed.

  • Demon voice sounds should stop after death much faster now.

  • Demon navigation will be twice as fast when very far away.

  • Fast travel button returning from far away zones fixed.

  • Pistol now does 50% more damage, before any modifiers.

  • Demons have a 15% chance to move 25% faster then others.

  • Easy demon enemies have a 65% reduced lower spawn limit (from 95%).

Update 1.0.6G

General Fixes, Survival Mode, Residential Zone, and Demon Changes. Along with much more.

If you would like to test Elysia Sector: The Unknown, or your hiring and want to check out my work before making a commitment, make a request for a key and I will get back to you! My current testing build pipeline is through Steamworks.

Complete Changelog

  • Tablet auto-close/break under very specific set of circumstances was fixed.

  • 'Survival Mode' is now enabled on the main menu, debug button is also removed.

  • 'Survival Mode' starts from the Station, Skipping Intros/Day 1-2/Game Setup.

  • New Area Added "Transport Residential Zone", similar to 'Insertion' with a new Layout.

  • New Area Added to Elevator UI "Transport Residential Zone" as a new map slot.

  • Elevator UI map slots completely change after the Player finished the Intro.

  • Elevator UI now has space for 2 map slots after the intro, increased from 1.

  • 12 Leg Crawling Monster NPC Added - Player can ride it as it walks the New Zone*.

  • *This NPC speaks 12 new voicelines as he travels the map. It uses new custom logic.

  • Transport Residential Zone uses the map from the Construction Zone's teleport**.

  • **The Construction Zone will be reworked in the future, including the teleport.

  • Transport Residential Zone uses all 4 types of Vendor NPC's, it doesn't rotate.

  • Survival Logic now gets current spawn locations based on a set distance from player.

  • Vendors only talking once per level load has been fixed, there's now no limit.

  • Bio-Habitat Boss now respects the 'Disable Boss Fights' setting on the Main Menu.

  • Looting window is now much better at avoiding overlaps with the Controls UI.

  • Detection improved for Tablet UI (hopefully fixes clicking not working).

  • "New Notification" popup has been removed from HUD, it may return later.

  • Demon Navigation issues since the last 1-2 patches fixed.

  • Demon spawning issues since the last 1-2 patches fixed.

  • Demon not responding quickly has been partially fixed.

  • Demon voice sounds should stop after death much faster now.

  • Demon navigation will be twice as fast when very far away.

  • Fast travel button returning from far away zones fixed.

  • Pistol now does 50% more damage, before any modifiers.

  • Demons have a 15% chance to move 25% faster then others.

  • Easy demon enemies have a 65% reduced lower spawn limit (from 95%).

Update 1.0.6G

General Fixes, Survival Mode, Residential Zone, and Demon Changes. Along with much more.

If you would like to test Elysia Sector: The Unknown, or your hiring and want to check out my work before making a commitment, make a request for a key and I will get back to you! My current testing build pipeline is through Steamworks.

Complete Changelog

  • Tablet auto-close/break under very specific set of circumstances was fixed.

  • 'Survival Mode' is now enabled on the main menu, debug button is also removed.

  • 'Survival Mode' starts from the Station, Skipping Intros/Day 1-2/Game Setup.

  • New Area Added "Transport Residential Zone", similar to 'Insertion' with a new Layout.

  • New Area Added to Elevator UI "Transport Residential Zone" as a new map slot.

  • Elevator UI map slots completely change after the Player finished the Intro.

  • Elevator UI now has space for 2 map slots after the intro, increased from 1.

  • 12 Leg Crawling Monster NPC Added - Player can ride it as it walks the New Zone*.

  • *This NPC speaks 12 new voicelines as he travels the map. It uses new custom logic.

  • Transport Residential Zone uses the map from the Construction Zone's teleport**.

  • **The Construction Zone will be reworked in the future, including the teleport.

  • Transport Residential Zone uses all 4 types of Vendor NPC's, it doesn't rotate.

  • Survival Logic now gets current spawn locations based on a set distance from player.

  • Vendors only talking once per level load has been fixed, there's now no limit.

  • Bio-Habitat Boss now respects the 'Disable Boss Fights' setting on the Main Menu.

  • Looting window is now much better at avoiding overlaps with the Controls UI.

  • Detection improved for Tablet UI (hopefully fixes clicking not working).

  • "New Notification" popup has been removed from HUD, it may return later.

  • Demon Navigation issues since the last 1-2 patches fixed.

  • Demon spawning issues since the last 1-2 patches fixed.

  • Demon not responding quickly has been partially fixed.

  • Demon voice sounds should stop after death much faster now.

  • Demon navigation will be twice as fast when very far away.

  • Fast travel button returning from far away zones fixed.

  • Pistol now does 50% more damage, before any modifiers.

  • Demons have a 15% chance to move 25% faster then others.

  • Easy demon enemies have a 65% reduced lower spawn limit (from 95%).